They do have potentially interesting development options with skills like Diving Tackle and Sidestep to combo with Shadowing and become annoyance pieces (though Shadowing got a nerf in BB20), and On the ball has multi-purpose applications. As a slightly slower, pricier skink, it can be hard to see their value. The Chameleon Skink was a GW addition in BB16, and has since been refined slightly in the BB20 update. Skinks can certainly benefit from additional MA or AG, and they are certainly capable of accruing enough SPP to take stats. Sure hands is also an option for a carrier. You will generally want to build the first of those types as a priority. Skinks have quite a few options in their Secondary skills, with Block and Wrestle both good for ball carriers and ball strippers respectively. Clever opponents will target them and try and chip them off the pitch whenever you give them the chance, so they must be used sparingly and carefully. Skinks have astonishing speed and mobility thanks to the MA8/Dodge/Stunty combination, but they are equally vulnerable to injury. In previous versions of the game, Break Tackle was a strong mobility skill, but with the changes to that skill in BB20, it is no longer a good option. Guard tends to be less useful because of their naturally high ST, but with many high strength opponents in the meta it can still be of value. Mighty Blow, Tackle, and, in limited amounts, Frenzy, are also great options, and you might want to aim to create a “killer” who can be your primary blitzer with some combination of those skills. Saurus become exponentially better as soon as they are able to take Block. Nevertheless, by being able to field six of these, Lizards possess one of the most powerful blocking lines available to any team. Unusually for such a player, it also possesses great MA, but with abysmal AG it sometimes struggles to leverage it. The Saurus is a fantastic natural blocker, with high ST and high AV. Starting League builds in BB20 are weaker and require tough choices. Ball handlers are only Strength 2 and Stunty.No skills to mitigate blocking and ball-handling failure.Need relatively few skills to reach their best.
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